discipleofcards
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| discipleofcards [2026/07/14 21:02] – created admin | discipleofcards [2026/08/20 14:11] (current) – admin | ||
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| =====Disciple of the Cards===== | =====Disciple of the Cards===== | ||
| **Your a gambler at heart, and your cards are not only a tool, but also your weapon.** | **Your a gambler at heart, and your cards are not only a tool, but also your weapon.** | ||
| + | |||
| + | ---- | ||
| ===Card Sharp=== | ===Card Sharp=== | ||
| - | You hurl a Hex charged card at your opponent, making a ranged spell attack to hit with a range of 60ft. | + | At 1st level, you hurl a Hex charged card at your opponent, making a ranged spell attack to hit up to a range of 60ft. \\ |
| - | On a successful hit you do 1D10 damage. | + | On a successful hit you do 1D8 damage. |
| - | You can throw a second card at 7th level and a third at 11th. | + | You can throw a second card at 5th level and a third at 11th, and a fourth at 17th. This can target a single, or multiple opponents. |
| + | |||
| + | ---- | ||
| + | |||
| + | ===Marked Deck=== | ||
| + | At 6th level, once per turn, choose from the following effects when making a Card Sharp attack. This must be declared before you make the attack. This only applies to the first card thrown. | ||
| + | |||
| + | **Ace of Spades** \\ | ||
| + | //- Deal an extra 1d6 damage// \\ | ||
| + | **Ten** \\ | ||
| + | //- Target must succeed on a strength saving throw against your huckster spell save DC or be knocked prone// \\ | ||
| + | **Jack** \\ | ||
| + | //- Target has disadvantage on the next attack roll or ability check it makes before the end of its next turn// \\ | ||
| + | **Queen** \\ | ||
| + | //- Ignore Cover// \\ | ||
| + | **King** \\ | ||
| + | //- Gain +2 to the attack roll// \\ | ||
| + | **Joker ** \\ | ||
| + | //- If the attack hits, roll a d6 \\ | ||
| + | - 1, Card explodes in your hand, player has disadvantage on their next skill check or ability roll \\ | ||
| + | - 2, Target takes an extra d6 damage \\ | ||
| + | - 3, Target must make a Constitution saving throw against your huckster spell save DC or be stunned until the start of your next turn \\ | ||
| + | - 4, Player gains a +2 AC as if they cast mage armour until their next turn \\ | ||
| + | - 5, The card misses it's intended target and strikes a random creature within 15 feet of the original target \\ | ||
| + | - 6, You may immediately throw another Card Sharp attack// \\ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===Loaded Deck=== | ||
| + | At 14th level, add your intelligence modifier to the damage dealt by each Card Sharp attack. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===Dead Man's Hand=== | ||
| + | At 18th level, | ||
| + | Once per day, you make five Card Sharp attacks as part of the same action. Each attack can use a different Marked Deck effect. You may use this on a single target, or up to 5 separate targets of your choosing. | ||
| + | |||
| + | You must complete a long rest before using this ability again | ||
| - | 7th | ||
discipleofcards.1784062979.txt.gz · Last modified: by admin
