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discipleofcards [2026/07/14 21:02] – created admindiscipleofcards [2026/08/20 14:11] (current) admin
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 =====Disciple of the Cards===== =====Disciple of the Cards=====
 **Your a gambler at heart, and your cards are not only a tool, but also your weapon.** **Your a gambler at heart, and your cards are not only a tool, but also your weapon.**
 +
 +----
  
 ===Card Sharp=== ===Card Sharp===
-You hurl a Hex charged card at your opponent, making a ranged spell attack to hit with a range of 60ft.  +At 1st level, you hurl a Hex charged card at your opponent, making a ranged spell attack to hit up to a range of 60ft. \\ 
-On a successful hit you do 1D10 damage.  +On a successful hit you do 1D8 damage. \\ 
-You can throw a second card at 7th level and a third at 11th.+You can throw a second card at 5th level and a third at 11th, and a fourth at 17thThis can target a single, or multiple opponents.  
 + 
 +---- 
 + 
 +===Marked Deck=== 
 +At 6th level, once per turn, choose from the following effects when making a Card Sharp attack. This must be declared before you make the attack. This only applies to the first card thrown.  
 + 
 +**Ace of Spades** \\ 
 +//- Deal an extra 1d6 damage// \\ 
 +**Ten** \\ 
 +//- Target must succeed on a strength saving throw against your huckster spell save DC or be knocked prone// \\ 
 +**Jack** \\ 
 +//- Target has disadvantage on the next attack roll or ability check it makes before the end of its next turn// \\ 
 +**Queen** \\ 
 +//- Ignore Cover// \\ 
 +**King** \\ 
 +//- Gain +2 to the attack roll// \\ 
 +**Joker ** \\ 
 +//- If the attack hits, roll a d6 \\ 
 + - 1, Card explodes in your hand, player has disadvantage on their next skill check or ability roll \\ 
 + - 2, Target takes an extra d6 damage \\ 
 + - 3, Target must make a Constitution saving throw against your huckster spell save DC or be stunned until the start of your next turn \\ 
 + - 4, Player gains a +2 AC as if they cast mage armour until their next turn  \\ 
 + - 5, The card misses it's intended target and strikes a random creature within 15 feet of the original target \\ 
 + - 6, You may immediately throw another Card Sharp attack// \\ 
 + 
 +---- 
 + 
 +===Loaded Deck=== 
 +At 14th level, add your intelligence modifier to the damage dealt by each Card Sharp attack. 
 + 
 +---- 
 + 
 +===Dead Man's Hand=== 
 +At 18th level, 
 +Once per day, you make five Card Sharp attacks as part of the same action. Each attack can use a different Marked Deck effect. You may use this on a single target, or up to 5 separate targets of your choosing.  
 + 
 +You must complete a long rest before using this ability again  
  
-7th 
  
  
discipleofcards.1784062979.txt.gz · Last modified: by admin