discipleofmanatou
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| discipleofmanatou [2026/07/14 20:33] – created admin | discipleofmanatou [2026/08/20 14:11] (current) – admin | ||
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| - | ===== Deciple | + | ===== Desciple |
| - | **Your constant dealings with the malevolent | + | **Your constant dealings with the malevolent |
| - | ====Metamagic==== | + | ---- |
| - | At 3rd level you gain Hex Points equal to half your caster level rounded down. | + | |
| - | You gain the ability | + | ====Hex Manipulation==== |
| + | At 1st level you gain Hex Points equal to half your caster | ||
| - | You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. | + | You gain the ability to twist your hexes to suit your needs. You gain two of the following Hex Manipulation options of your choice. You gain another |
| - | ===Distant Spell=== | + | You can use only one Hex Manipulation option on a spell when you cast it, unless otherwise noted. |
| - | When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. | + | |
| - | When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | + | |
| - | ===Empowered Spell=== | + | ===Distant Hex=== |
| - | When you roll damage for a spell, you can spend 1 sorcery | + | When you cast a hex that has a range of 5 feet or greater, you can spend 1 hex point to double |
| - | You can use Empowered Spell even if you have already used a different Metamagic option during | + | When you cast a hex that has a range of touch, you can spend 1 hex point to make the range of the hex 30 feet. |
| - | === Quickened Spell === | + | ===Empowered Hex=== |
| - | When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points | + | When you roll damage for a hex, you can spend 1 hex point to reroll a number of the damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls. |
| + | You can use Empowered Hex even if you have already used a different Hex Manipulation option during the casting | ||
| - | ===Seeking Spell=== | + | === Quickened Hex === |
| - | If you make an attack roll for a spell and miss, you can spend 2 sorcery | + | When you cast a hex that has a casting time of 1 action, you can spend 2 hex points to change |
| - | You can use Seeking Spell even if you have already used a different Metamagic option during | + | |
| - | Seeking Spell (UA). When you cast a spell that requires you to make a spell attack roll or that forces a target to make a Dexterity saving throw, you can spend 1 sorcery point to ignore the effects of half- and three-quarters cover against targets of the spell. | + | |
| - | === Subtle Spell === | + | ===Seeking Hex=== |
| - | When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. | + | If you make an attack roll for a hex and miss, you can spend 2 hex points |
| + | You can use Seeking Hex even if you have already used a different Hex Manipulation option during the casting of the spell. | ||
| - | ===Twinned Spell=== | + | === Subtle Hex === |
| - | When you cast a spell that targets only one creature and doesn' | + | When you cast a hex, you can spend 1 hex point to cast it without any somatic or verbal components. |
| + | ===Twinned Hex=== | ||
| + | When you cast a spell that targets only one creature and doesn' | ||
| + | To be eligible, a spell must be incapable of targeting more than one creature at the spell' | ||
| + | ---- | ||
| + | |||
| + | ====Unnatural Luck==== | ||
| + | When you reach 6th level, you can twist fate to force lady luck herself to bend to your whims. \\ | ||
| + | When you make an ability check that fails, you can spend 1 hex point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. This feature can't be used for casting checks. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Hex Mastery==== | ||
| + | At 14th level, your master over manipulating hexes has greatly improved. \\ | ||
| + | You may apply up to 2 Hex Manipulation options on a single spell. You must play the hex point cost for both abilities. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Master of the Manatou==== | ||
| + | At 18th level, whenever you roll a natural 20 on a huckster casting check, you regain 1d4 hex points. | ||
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