User Tools

Site Tools


discipleofmanatou

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
discipleofmanatou [2026/07/15 17:37] – [Metamagic] admindiscipleofmanatou [2026/08/20 14:11] (current) admin
Line 1: Line 1:
-===== Deciple of Manatuo ===== +===== Desciple of Manatuo ===== 
-**Your constant dealings with the malevolent sports that grant you your magic have given you a deeper control over the spells you wield, allowing you greater control over their effects.**+**Your constant dealings with the malevolent spirts that grant you your magic have given you a deeper control over the spells you wield, allowing you greater control over their effects.**
  
-====Metamagic====+---- 
 + 
 +====Hex Manipulation====
 At 1st level you gain Hex Points equal to half your caster level rounded down.  At 1st level you gain Hex Points equal to half your caster level rounded down. 
  
-You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 6th and 14th level.+You gain the ability to twist your hexes to suit your needs. You gain two of the following Hex Manipulation options of your choice. You gain another one at 6th and 14th level.
  
-You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.+You can use only one Hex Manipulation option on a spell when you cast it, unless otherwise noted.
  
-===Distant Spell=== +===Distant Hex=== 
-When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell+When you cast a hex that has a range of 5 feet or greater, you can spend 1 hex point to double the range of the hex
-When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.+When you cast a hex that has a range of touch, you can spend 1 hex point to make the range of the hex 30 feet.
  
-===Empowered Spell=== +===Empowered Hex=== 
-When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. +When you roll damage for a hex, you can spend 1 hex point to reroll a number of the damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls. 
-You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.+You can use Empowered Hex even if you have already used a different Hex Manipulation option during the casting of the spell.
  
-=== Quickened Spell === +=== Quickened Hex === 
-When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.+When you cast a hex that has a casting time of 1 action, you can spend 2 hex points to change the casting time to 1 bonus action for this casting.
  
-===Seeking Spell===  +===Seeking Hex===  
-If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll. +If you make an attack roll for a hex and miss, you can spend 2 hex points to reroll the d20, and you must use the new roll. 
-You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell. +You can use Seeking Hex even if you have already used a different Hex Manipulation option during the casting of the spell.
-Seeking Spell (UA). When you cast a spell that requires you to make a spell attack roll or that forces a target to make a Dexterity saving throw, you can spend 1 sorcery point to ignore the effects of half- and three-quarters cover against targets of the spell.+
  
-=== Subtle Spell === +=== Subtle Hex === 
-When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.+When you cast a hex, you can spend 1 hex point to cast it without any somatic or verbal components.
  
-===Twinned Spell=== +===Twinned Hex=== 
-When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.+When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of hex points equal to the spell's level to target a second creature in range with the same spell(1 hex point if the spell is a cantrip). \\ 
 +To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.
  
 ---- ----
  
 ====Unnatural Luck==== ====Unnatural Luck====
-When you reach 7th level, you can twist fate to force lady luck herself to bend to your whims. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.+When you reach 6th level, you can twist fate to force lady luck herself to bend to your whims. \\ 
 +When you make an ability check that fails, you can spend 1 hex point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. This feature can't be used for casting checks. 
 + 
 +---- 
 + 
 +====Hex Mastery==== 
 +At 14th level, your master over manipulating hexes has greatly improved. \\ 
 +You may apply up to 2 Hex Manipulation options on a single spell. You must play the hex point cost for both abilities.  
 + 
 +---- 
 + 
 +====Master of the Manatou==== 
 +At 18th level, whenever you roll a natural 20 on a huckster casting check, you regain 1d4 hex points.
discipleofmanatou.1784137042.txt.gz · Last modified: by admin