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gunslinger [2026/07/14 18:25] admingunslinger [2026/08/19 22:26] (current) admin
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 ===== The Gunslinger ===== ===== The Gunslinger =====
  
-Gunslingers can be the most feared killer, or stalwart lawman, gun-for-hire, or wandering hero.  +**Gunslingers can be the most feared killer, or stalwart lawman, gun-for-hire, or wandering hero.  
-No matter the cause, Gunslingers are masters of firearms and crack shots.+No matter the cause, Gunslingers are masters of firearms and crack shots.**
  
 //You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.// //You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.//
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 {{tablelayout?rowsHeaderSource=Auto&colwidth="76px,159px,524px"}} {{tablelayout?rowsHeaderSource=Auto&colwidth="76px,159px,524px"}}
 ^  Level  ^  Proficiency Bonus  ^ Features                             ^ ^  Level  ^  Proficiency Bonus  ^ Features                             ^
-|  1st    |  +2                 Shootin' Style, Second Wind          |+|  1st    |  +2                 | Second Wind          |
 |  2nd    |  +2                 | Action Surge (x1)                    | |  2nd    |  +2                 | Action Surge (x1)                    |
 |  3rd    |  +2                 | Way of the Gun                       | |  3rd    |  +2                 | Way of the Gun                       |
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   *  **Hit Dice:** 1d10 per Gunslinger level   *  **Hit Dice:** 1d10 per Gunslinger level
   *  **Hit Points at 1st Level:** 10 + your Constitution modifier   *  **Hit Points at 1st Level:** 10 + your Constitution modifier
-  *  **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per fighter level after 1st+  *  **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Gunslinger level after 1st
  
 ===Proficiencies=== ===Proficiencies===
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 ---- ----
- 
-==== Shootin' Style ==== 
-You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Shootin' Style option more than once, even if you later get to choose again. 
- 
-  * **Thrown Weapon Fighting** - You can draw a weapon that has the thrown property as part of the attack you make with the weapon. 
-In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. 
-  * **Two-Weapon Fighting** - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. 
-  * **Close Quarters Shooter** - When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks 
-  * **Greased Lightnin** - You gain a +2 bonus to attack rolls you make with ranged weapons. 
-  * **Shootout** - When you are wielding a weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. 
-  * **Rapid Reload** - As long you have a free hand, you can reload a firearm using a bonus action. 
  
 ===Second Wind === ===Second Wind ===
-You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.+You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain vitality equal to 1d10 + your Gunslinger level. \\ 
 + 
 +This feature can't be used to restore wound damage
  
 Once you use this feature, you must finish a short or long rest before you can use it again. Once you use this feature, you must finish a short or long rest before you can use it again.
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   * [[Desperado|Desperado]]   * [[Desperado|Desperado]]
   * [[Gunplay|Gunplay]]   * [[Gunplay|Gunplay]]
 +
 +===Grit=== 
 +You have a number of grit points equal to your proficiency bonus. \\ You regain all expended grit when you finish a short or long rest. \\ Whenever you score a critical hit with a firearm, you regain 1 expended Grit point, up to your maximum. Whenever you reduce a significant hostile creature to 0 hit points with a firearm, you may regain 1 grit up to your max, at the DM's discretion.
 +
 +===Saving Throws=== 
 +Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:
 +
 +Trick shot save DC = //8 + your proficiency bonus + your Dexterity modifier//
  
 ===Ability Score Improvement === ===Ability Score Improvement ===
gunslinger.1784053551.txt.gz · Last modified: by admin