gunslinger
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| gunslinger [2026/08/19 11:22] – admin | gunslinger [2026/08/19 22:26] (current) – admin | ||
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| {{tablelayout? | {{tablelayout? | ||
| ^ Level ^ Proficiency Bonus ^ Features | ^ Level ^ Proficiency Bonus ^ Features | ||
| - | | 1st | +2 | + | | 1st | +2 | Second Wind | |
| | 2nd | +2 | Action Surge (x1) | | | 2nd | +2 | Action Surge (x1) | | ||
| | 3rd | +2 | Way of the Gun | | | 3rd | +2 | Way of the Gun | | ||
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| * **Hit Dice:** 1d10 per Gunslinger level | * **Hit Dice:** 1d10 per Gunslinger level | ||
| * **Hit Points at 1st Level:** 10 + your Constitution modifier | * **Hit Points at 1st Level:** 10 + your Constitution modifier | ||
| - | * **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per fighter | + | * **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Gunslinger |
| ===Proficiencies=== | ===Proficiencies=== | ||
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| ---- | ---- | ||
| - | ==== Shootin' | + | ===Second Wind === |
| - | You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Shootin' | + | You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action |
| - | * **Thrown Weapon Fighting** - You can draw a weapon that has the thrown property as part of the attack you make with the weapon. | + | This feature |
| - | In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage | + | |
| - | * **Two-Weapon Fighting** - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. | + | |
| - | * **Close Quarters Shooter** - When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks | + | |
| - | * **Greased Lightnin** - You gain a +2 bonus to attack rolls you make with ranged weapons. | + | |
| - | * **Shootout** - When you are wielding a weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. | + | |
| - | * **Rapid Reload** - As long you have a free hand, you can reload a firearm using a bonus action. | + | |
| - | + | ||
| - | ===Second Wind === | + | |
| - | You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. | + | |
| Once you use this feature, you must finish a short or long rest before you can use it again. | Once you use this feature, you must finish a short or long rest before you can use it again. | ||
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| ===Grit=== | ===Grit=== | ||
| - | You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain | + | You have a number of grit points equal to your proficiency bonus. \\ You regain |
| ===Saving Throws=== | ===Saving Throws=== | ||
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