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house_rules [2026/07/14 14:57] adminhouse_rules [2026/08/19 22:57] (current) admin
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 Wound is represented by your constitution stat, Damage reduces wound points only after all vitality points are gone, or when a character is struck by a critical hit. Wound is represented by your constitution stat, Damage reduces wound points only after all vitality points are gone, or when a character is struck by a critical hit.
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 +A critical hit does not cause you to roll additional damage dice. Instead, the attack's normal damage is dealt directly to the target's Wound, bypassing Vitality.
  
 === Natural Healing === === Natural Healing ===
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 For example, cure moderate wounds heals 2d8 points of damage, +1 point per caster level (maximum +10). Under this system, a 10th-level cleric could cast it to heal 2d8 vitality points and 10 wound points. For example, cure moderate wounds heals 2d8 points of damage, +1 point per caster level (maximum +10). Under this system, a 10th-level cleric could cast it to heal 2d8 vitality points and 10 wound points.
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-==== Casting & magic ==== 
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-===Spell DC & Casting Level === 
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-Casting Spells in Deadlands is a skill. The table shows the minimum level required to learn spells of a certain level and the DC to Cast them. Cantrips cost 1 point per cast And have a base DC of 13 to cast. 
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-Each class has spell points equal to their casting stat + it's modifier, per level. Increases in stats increase spell points retroactively. 
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-Hucksters & Shamans - INT 
-Blessed - WIS 
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-{{tablelayout?rowsHeaderSource=Auto&colwidth="95px,105px,92px,102px"}} 
-^ Spell Level  ^ Caster Level  ^ DC to Cast  ^ Point Cost  ^ 
-|  1            1            |  15          3          | 
-|  2            3            |  16          6          | 
-|  3            5            |  17          9          | 
-|  4            7            |  18          12         | 
-|  5            9            |  19          15         | 
-|  6            11            20          18         | 
-|  7            13            21          21         | 
-|  8            15            22          24         | 
-|  9            17            23          27         | 
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-=== Exceptional Casts & Backlash === 
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-Rolling a 20 or a 1 on a casting check will result in either a critical success, or a backlash on the caster.  
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-Hucksters on a critical success cast the spell as if it was 1D6 levels higher, and take 2D6 damage and 1D4 INT loss (restored at a rate of 1 point per hour) 
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-Blessed on a critical success, cast their spell using no points, and on a fail, the spell doesn't cast but still expends points.  
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-Shaman in a critical success will cast their spell for free, and on a failure, take 1D6 damage and expend the points needed to cast the spell.  
  
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 Your next attack roll, saving throw or skill check on a pass or fail will count as either a Nat 20, or Nat 1. The DC still needs to be hit or passed as normal, no matter how easy or hard it is.  Your next attack roll, saving throw or skill check on a pass or fail will count as either a Nat 20, or Nat 1. The DC still needs to be hit or passed as normal, no matter how easy or hard it is. 
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 +Any successful attack rolls made with this, are considered critical hits. 
house_rules.1784041023.txt.gz · Last modified: by admin