User Tools

Site Tools


huckster

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
huckster [2026/07/15 17:35] – [Hex Discipline] adminhuckster [2026/08/20 10:19] (current) admin
Line 1: Line 1:
 ===== The Huckster ===== ===== The Huckster =====
 +**Dare-devil card sharks who've uncovered some of the Deadlands infernal secrets. Hucksters have learned the darker side of the weird wests arcane secrets, betting their souls with the unseen forces that yearn to twist and corrupt land and folk alike. 
 +Dealing devastating magics, with a flick of the wrist, a card in their hand, and hopefully, enough luck to avoid a dead-mans hand.**
  
 +//You must have an intelligence score of 13 or higher in order to multiclass in or out of this class.//
 +
 +----
  
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^  Level  ^  Proficiency Bonus  ^ Features                   +^  Level  ^  Proficiency Bonus  ^ Features                      
-|  1st    |  +2                 | Hex Slingin'               +|  1st    |  +2                 | Hex Slingin', Hex Discipline  
-|  2nd    |  +2                                            +|  2nd    |  +2                                               
-|  3rd    |  +2                 Hex Discipline             +|  3rd    |  +2                                               
-|  4th    |  +2                 | Ability Score Improvement  +|  4th    |  +2                 | Ability Score Improvement     
-|  5th    |  +3                                            +|  5th    |  +3                                               
-|  6th    |  +3                                            +|  6th    |  +3                 Hex Discipline                
-|  7th    |  +3                                            +|  7th    |  +3                                               
-|  8th    |  +3                 | Ability Score Improvement  +|  8th    |  +3                 | Ability Score Improvement     
-|  9th    |  +4                                            +|  9th    |  +4                                               
-|  10th    +4                                            +|  10th    +4                                               
-|  11th    +4                                            +|  11th    +4                                               
-|  12th    +4                 | Ability Score Improvement  +|  12th    +4                 | Ability Score Improvement     
-|  13th    +5                                            +|  13th    +5                                               
-|  14th    +5                                            +|  14th    +5                 Hex Discipline                
-|  15th    +5                                            +|  15th    +5                                               
-|  16th    +5                 | Ability Score Improvement  +|  16th    +5                 | Ability Score Improvement     
-|  17th    +6                                            +|  17th    +6                                               
-|  18th    +6                                            +|  18th    +6                 Hex Discipline                
-|  19th    +6                 | Ability Score Improvement  +|  19th    +6                 | Ability Score Improvement     
-|  20th    +6                                            |+|  20th    +6                                               |
  
 ====Class Features==== ====Class Features====
Line 29: Line 34:
  
 ===Hit Points=== ===Hit Points===
-  * **Hit Dice:** 1d6 per sorcerer level+  * **Hit Dice:** 1d6 per level
   * **Hit Points at 1st Level:** 6 + your Constitution modifier   * **Hit Points at 1st Level:** 6 + your Constitution modifier
-  * **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st+  * **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per huckster level after 1st
  
 ===Proficiencies=== ===Proficiencies===
   * **Weapons:** Pistols, Simple Weapons   * **Weapons:** Pistols, Simple Weapons
-  * **Tools: None +  * **Tools:** None 
-  * **Saving Throws: Intelegence, Charisma+  * **Saving Throws:** Intelegence, Charisma
   * **Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion   * **Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
  
Line 48: Line 53:
 ====Spellcasting==== ====Spellcasting====
 Thanks to your gambling knowledge, and having decoded the secrets from Hoyles Book of Games, you have the skills to cast hexes using the power of the malevolent spirits that infest the Weird West.  Thanks to your gambling knowledge, and having decoded the secrets from Hoyles Book of Games, you have the skills to cast hexes using the power of the malevolent spirits that infest the Weird West. 
 +
 +Hucksters have spell points equal to their intelligence modifier, plus Intelligence stat per level. Failure to cast a spell, costs no spell points. 
 +
 +You can learn spells equal to half your level rounded up, and start with 4 cantrips or 1st level spells. Upon levelling up, a Huckster can learn additional spells equal to their intelligence modifier, form their available spell levels. Extra spells must be taken and can't be saved up for future levels. 
  
  
huckster.1784136947.txt.gz · Last modified: by admin