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huckster [2026/07/16 13:29] adminhuckster [2026/08/20 10:19] (current) admin
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 ===== The Huckster ===== ===== The Huckster =====
 +**Dare-devil card sharks who've uncovered some of the Deadlands infernal secrets. Hucksters have learned the darker side of the weird wests arcane secrets, betting their souls with the unseen forces that yearn to twist and corrupt land and folk alike. 
 +Dealing devastating magics, with a flick of the wrist, a card in their hand, and hopefully, enough luck to avoid a dead-mans hand.**
  
 +//You must have an intelligence score of 13 or higher in order to multiclass in or out of this class.//
 +
 +----
  
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 ===Hit Points=== ===Hit Points===
-  * **Hit Dice:** 1d6 per sorcerer level+  * **Hit Dice:** 1d6 per level
   * **Hit Points at 1st Level:** 6 + your Constitution modifier   * **Hit Points at 1st Level:** 6 + your Constitution modifier
-  * **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st+  * **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per huckster level after 1st
  
 ===Proficiencies=== ===Proficiencies===
   * **Weapons:** Pistols, Simple Weapons   * **Weapons:** Pistols, Simple Weapons
-  * **Tools: None +  * **Tools:** None 
-  * **Saving Throws: Intelegence, Charisma+  * **Saving Throws:** Intelegence, Charisma
   * **Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion   * **Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
  
huckster.1784208598.txt.gz · Last modified: by admin