huckster
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| huckster [2026/08/07 11:43] – [The Huckster] admin | huckster [2026/09/22 15:08] (current) – admin | ||
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| ===== The Huckster ===== | ===== The Huckster ===== | ||
| - | **Dare-devil card sharks who've uncovered some of the Deadlands infernal secrets. Hucksters have learned the darker side of the weird wests arcane secrets, betting their souls with the unseen forces that yearn to twist and corrupt land and folk alike. | + | **Dare-devil card sharks who've uncovered some of the Deadlands infernal secrets. Hucksters have learned the darker side of the weird wests arcane secrets, betting their souls with the unseen forces that yearn to twist and corrupt land and folk alike. |
| - | Dealing devastating magics, with a flick of the wrist, a card in their hand, and hopefully, enough luck to avoid a dead-mans hand.** | + | Dealing devastating magics, with a flick of the wrist, a card in their hand, and hopefully, enough luck to avoid a dead-mans hand. \\ |
| + | But every bargain has a price. Hucksters must risk their own souls when calling upon the power of the manitous, and a spell that goes wrong can be every bit as dangerous to the caster as it is to their enemies. A skilled Huckster knows when to push their luck—and when to fold.** | ||
| //You must have an intelligence score of 13 or higher in order to multiclass in or out of this class.// | //You must have an intelligence score of 13 or higher in order to multiclass in or out of this class.// | ||
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| ===Hit Points=== | ===Hit Points=== | ||
| - | * **Hit Dice:** 1d6 per sorcerer | + | * **Hit Dice:** 1d6 per v level |
| * **Hit Points at 1st Level:** 6 + your Constitution modifier | * **Hit Points at 1st Level:** 6 + your Constitution modifier | ||
| - | * **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per sorcerer | + | * **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per huckster |
| ===Proficiencies=== | ===Proficiencies=== | ||
| * **Weapons: | * **Weapons: | ||
| - | * **Tools: None | + | * **Tools:** None |
| - | * **Saving Throws: Intelegence, | + | * **Saving Throws:** Intelegence, |
| * **Skills:** Choose two from Arcana, Deception, Insight, Intimidation, | * **Skills:** Choose two from Arcana, Deception, Insight, Intimidation, | ||
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| ==== Hex Discipline ==== | ==== Hex Discipline ==== | ||
| - | At 3rd level, you choose how your Huckster prioritises their focus when it comes to casting their hexes, The discipline you choose grants you features at 1st level and again at 6th, 14th, and 18th level. | + | At 3rd level, you choose how your Huckster prioritises their focus when it comes to casting their hexes, The discipline you choose grants you features at 1st level and again at 6th, 14th, and 18th level.\\ |
| - | + | \\ | |
| - | * [[discipleofmanatou|Disciple of Manatou]] | + | - **[[discipleofmanatou|Disciple of Manatou]]** \\ |
| - | * [[discipleofhoyle|Disciple of Hoyle]] | + | - **[[discipleofhoyle|Disciple of Hoyle]]** \\ |
| - | * [[discipleofcards|Disciple of Cards]] | + | - **[[discipleofcards|Disciple of Cards]]** \\ |
| ===Ability Score Improvement=== | ===Ability Score Improvement=== | ||
| When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. | ||
huckster.1786103005.txt.gz · Last modified: by admin
