User Tools

Site Tools


rowdy

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rowdy [2026/08/24 11:38] – adminrowdy [2026/09/22 14:51] (current) – admin
Line 1: Line 1:
 ===== Rowdy ===== ===== Rowdy =====
  
-**DESC**+**Rowdies are brawlers who have learned to turn their own bodies into weapons. They are bar-room fighters, martial artists, drifters, and rough-and-tumble survivors who rely on speed, skill, and an intimate knowledge of where it hurts. \\ 
 +\\ 
 +A Rowdy fights with movement rather than armour, weaving through a battlefield and using an opponent's own momentum against them. Their techniques can range from disciplined martial arts to improvised bar-room brutality, but all Rowdies share one thing in common: they are extremely difficult to pin down and even harder to keep down.** 
 + 
 +//You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class.//
  
 ---- ----
  
 ==== The Rowdy ==== ==== The Rowdy ====
-{{tablelayout?rowsHeaderSource=Auto&colwidth=",,262px"}} +{{tablelayout?rowsHeaderSource=Auto&colwidth=",,,,244px"}} 
-^  Level  ^  Proficiency Bonus  ^ Features                         ^ +^  Level  ^  Proficiency Bonus  ^  Martial Arts  ^  Focus Points  ^ Features                         ^ 
-|  1st    |  +2                 | Unarmored Defense, Martial Arts  | +|  1st    |  +2                 |  1d4           |  -             | Unarmored Defense, Martial Arts  | 
-|  2nd    |  +2                 | Focus, Dedicated Weapon          | +|  2nd    |  +2                 |  1d4           |  2             | Focus, Dedicated Weapon          | 
-|  3rd    |  +2                 | Brawlin' Style                   | +|  3rd    |  +2                 |  1d4           |  3             | Brawlin' Style                   | 
-|  4th    |  +2                 | Ability Score Improvement        | +|  4th    |  +2                 |  1d4           |  4             | Ability Score Improvement        | 
-|  5th    |  +3                 | Extra Attack                     | +|  5th    |  +3                 |  1d6           |  5             | Extra Attack                     | 
-|  6th    |  +3                 | Brawlin' Style Feature           | +|  6th    |  +3                 |  1d6           |  6             | Brawlin' Style Feature           | 
-|  7th    |  +3                 |                                  | +|  7th    |  +3                 |  1d6           |  7             |                                  | 
-|  8th    |  +3                 | Ability Score Improvement        | +|  8th    |  +3                 |  1d6           |  8             | Ability Score Improvement        | 
-|  9th    |  +4                 |                                  | +|  9th    |  +4                 |  1d6           |  9             |                                  | 
-|  10th   |  +4                 |                                  | +|  10th   |  +4                 |  1d6           |  10            |                                  | 
-|  11th   |  +4                 | Brawlin' Style Feature           | +|  11th   |  +4                 |  1d8           |  11            | Brawlin' Style Feature           | 
-|  12th   |  +4                 | Ability Score Improvement        | +|  12th   |  +4                 |  1d8           |  12            | Ability Score Improvement        | 
-|  13th   |  +5                 |                                  | +|  13th   |  +5                 |  1d8           |  13            |                                  | 
-|  14th   |  +5                 | Level Headed                     | +|  14th   |  +5                 |  1d8           |  14            | Level Headed                     | 
-|  15th   |  +5                 |                                  | +|  15th   |  +5                 |  1d8           |  15            |                                  | 
-|  16th   |  +5                 | Ability Score Improvement        | +|  16th   |  +5                 |  1d8           |  16            | Ability Score Improvement        | 
-|  17th   |  +6                 | Brawlin' Style Feature           | +|  17th   |  +6                 |  1d10          |  17            | Brawlin' Style Feature           | 
-|  18th   |  +6                 |                                  | +|  18th   |  +6                 |  1d10          |  18            |                                  | 
-|  19th   |  +6                 | Ability Score Improvement        | +|  19th   |  +6                 |  1d10          |  19            | Ability Score Improvement        | 
-|  20th   |  +6                 | True Focus                       |+|  20th   |  +6                 |  1d10          |  20            | True Focus                       |
  
 ---- ----
  
 ==== Class Features ==== ==== Class Features ====
-As a Rowdy, you gain the following class features.+**As a Rowdy, you gain the following class features.**
  
 ===Hit Points=== ===Hit Points===
Line 76: Line 80:
 Some of your focus features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: \\ Some of your focus features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: \\
   * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier   * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier
 +
 +  * Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 focus point to make two unarmed strikes as a bonus action.
 +  * Patient Defense. You can spend 1 focus point to take the Dodge action as a bonus action on your turn.
 +  * Step of the Wind. You can spend 1 focus point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
  
 ====Dedicated Weapon ==== ====Dedicated Weapon ====
Line 95: Line 103:
  - **[[fancyfootwork|Fancy Footwork]]**   - **[[fancyfootwork|Fancy Footwork]]** 
  
-====Ability Score Improvement====+---- 
 + 
 +===Ability Score Improvement===
 When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
  
-====Extra Attack====+===Extra Attack===
 Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
  
-====Level Headed====+===Level Headed===
  
 Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.
Line 107: Line 117:
 Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result. Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.
  
-====True Focus====+===True Focus===
  
 At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points. At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.
  
  
rowdy.1787571485.txt.gz · Last modified: by admin