rowdy
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rowdy [2026/08/24 11:38] – admin | rowdy [2026/08/24 12:26] (current) – admin | ||
|---|---|---|---|
| Line 6: | Line 6: | ||
| ==== The Rowdy ==== | ==== The Rowdy ==== | ||
| - | {{tablelayout? | + | {{tablelayout? |
| - | ^ Level ^ Proficiency Bonus ^ Features | + | ^ Level ^ Proficiency Bonus |
| - | | 1st | +2 | Unarmored Defense, Martial Arts | | + | | 1st | +2 | 1d4 |
| - | | 2nd | +2 | Focus, Dedicated Weapon | + | | 2nd | +2 | 1d4 |
| - | | 3rd | +2 | Brawlin' | + | | 3rd | +2 | 1d4 |
| - | | 4th | +2 | Ability Score Improvement | + | | 4th | +2 | 1d4 |
| - | | 5th | +3 | Extra Attack | + | | 5th | +3 | 1d6 |
| - | | 6th | +3 | Brawlin' | + | | 6th | +3 | 1d6 |
| - | | 7th | +3 | + | | 7th | +3 | 1d6 |
| - | | 8th | +3 | Ability Score Improvement | + | | 8th | +3 | 1d6 |
| - | | 9th | +4 | + | | 9th | +4 | 1d6 |
| - | | 10th | + | | 10th |
| - | | 11th | + | | 11th |
| - | | 12th | + | | 12th |
| - | | 13th | + | | 13th |
| - | | 14th | + | | 14th |
| - | | 15th | + | | 15th |
| - | | 16th | + | | 16th |
| - | | 17th | + | | 17th |
| - | | 18th | + | | 18th |
| - | | 19th | + | | 19th |
| - | | 20th | + | | 20th |
| ---- | ---- | ||
| Line 76: | Line 76: | ||
| Some of your focus features require your target to make a saving throw to resist the feature' | Some of your focus features require your target to make a saving throw to resist the feature' | ||
| * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier | * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier | ||
| + | |||
| + | * Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 focus point to make two unarmed strikes as a bonus action. | ||
| + | * Patient Defense. You can spend 1 focus point to take the Dodge action as a bonus action on your turn. | ||
| + | * Step of the Wind. You can spend 1 focus point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. | ||
| ====Dedicated Weapon ==== | ====Dedicated Weapon ==== | ||
| Line 95: | Line 99: | ||
| - **[[fancyfootwork|Fancy Footwork]]** | - **[[fancyfootwork|Fancy Footwork]]** | ||
| - | ====Ability Score Improvement==== | + | ---- |
| + | |||
| + | ===Ability Score Improvement=== | ||
| When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. | ||
| - | ====Extra Attack==== | + | ===Extra Attack=== |
| Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
| - | ====Level Headed==== | + | ===Level Headed=== |
| Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. | Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. | ||
| Line 107: | Line 113: | ||
| Additionally, | Additionally, | ||
| - | ====True Focus==== | + | ===True Focus=== |
| At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points. | At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points. | ||
rowdy.1787571485.txt.gz · Last modified: by admin
