rowdy
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rowdy [2026/08/24 11:38] – admin | rowdy [2026/08/24 12:26] (current) – admin | ||
|---|---|---|---|
| Line 6: | Line 6: | ||
| ==== The Rowdy ==== | ==== The Rowdy ==== | ||
| - | {{tablelayout? | + | {{tablelayout? |
| - | ^ Level ^ Proficiency Bonus ^ Features | + | ^ Level ^ Proficiency Bonus |
| - | | 1st | +2 | Unarmored Defense, Martial Arts | | + | | 1st | +2 | 1d4 |
| - | | 2nd | +2 | Focus, Dedicated Weapon | + | | 2nd | +2 | 1d4 |
| - | | 3rd | +2 | Brawlin' | + | | 3rd | +2 | 1d4 |
| - | | 4th | +2 | Ability Score Improvement | + | | 4th | +2 | 1d4 |
| - | | 5th | +3 | Extra Attack | + | | 5th | +3 | 1d6 |
| - | | 6th | +3 | Brawlin' | + | | 6th | +3 | 1d6 |
| - | | 7th | +3 | + | | 7th | +3 | 1d6 |
| - | | 8th | +3 | Ability Score Improvement | + | | 8th | +3 | 1d6 |
| - | | 9th | +4 | + | | 9th | +4 | 1d6 |
| - | | 10th | + | | 10th |
| - | | 11th | + | | 11th |
| - | | 12th | + | | 12th |
| - | | 13th | + | | 13th |
| - | | 14th | + | | 14th |
| - | | 15th | + | | 15th |
| - | | 16th | + | | 16th |
| - | | 17th | + | | 17th |
| - | | 18th | + | | 18th |
| - | | 19th | + | | 19th |
| - | | 20th | + | | 20th |
| ---- | ---- | ||
| Line 76: | Line 76: | ||
| Some of your focus features require your target to make a saving throw to resist the feature' | Some of your focus features require your target to make a saving throw to resist the feature' | ||
| * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier | * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier | ||
| + | |||
| + | * Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 focus point to make two unarmed strikes as a bonus action. | ||
| + | * Patient Defense. You can spend 1 focus point to take the Dodge action as a bonus action on your turn. | ||
| + | * Step of the Wind. You can spend 1 focus point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. | ||
| ====Dedicated Weapon ==== | ====Dedicated Weapon ==== | ||
rowdy.1787571512.txt.gz · Last modified: by admin
