rowdy
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| rowdy [2026/08/24 11:38] – admin | rowdy [2026/09/22 14:51] (current) – admin | ||
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| ===== Rowdy ===== | ===== Rowdy ===== | ||
| - | **DESC** | + | **Rowdies are brawlers who have learned to turn their own bodies into weapons. They are bar-room fighters, martial artists, drifters, and rough-and-tumble survivors who rely on speed, skill, and an intimate knowledge of where it hurts. \\ |
| + | \\ | ||
| + | A Rowdy fights with movement rather than armour, weaving through a battlefield and using an opponent' | ||
| + | |||
| + | //You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class.// | ||
| ---- | ---- | ||
| ==== The Rowdy ==== | ==== The Rowdy ==== | ||
| - | {{tablelayout? | + | {{tablelayout? |
| - | ^ Level ^ Proficiency Bonus ^ Features | + | ^ Level ^ Proficiency Bonus |
| - | | 1st | +2 | Unarmored Defense, Martial Arts | | + | | 1st | +2 | 1d4 |
| - | | 2nd | +2 | Focus, Dedicated Weapon | + | | 2nd | +2 | 1d4 |
| - | | 3rd | +2 | Brawlin' | + | | 3rd | +2 | 1d4 |
| - | | 4th | +2 | Ability Score Improvement | + | | 4th | +2 | 1d4 |
| - | | 5th | +3 | Extra Attack | + | | 5th | +3 | 1d6 |
| - | | 6th | +3 | Brawlin' | + | | 6th | +3 | 1d6 |
| - | | 7th | +3 | + | | 7th | +3 | 1d6 |
| - | | 8th | +3 | Ability Score Improvement | + | | 8th | +3 | 1d6 |
| - | | 9th | +4 | + | | 9th | +4 | 1d6 |
| - | | 10th | + | | 10th |
| - | | 11th | + | | 11th |
| - | | 12th | + | | 12th |
| - | | 13th | + | | 13th |
| - | | 14th | + | | 14th |
| - | | 15th | + | | 15th |
| - | | 16th | + | | 16th |
| - | | 17th | + | | 17th |
| - | | 18th | + | | 18th |
| - | | 19th | + | | 19th |
| - | | 20th | + | | 20th |
| ---- | ---- | ||
| ==== Class Features ==== | ==== Class Features ==== | ||
| - | As a Rowdy, you gain the following class features. | + | **As a Rowdy, you gain the following class features.** |
| ===Hit Points=== | ===Hit Points=== | ||
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| Some of your focus features require your target to make a saving throw to resist the feature' | Some of your focus features require your target to make a saving throw to resist the feature' | ||
| * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier | * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier | ||
| + | |||
| + | * Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 focus point to make two unarmed strikes as a bonus action. | ||
| + | * Patient Defense. You can spend 1 focus point to take the Dodge action as a bonus action on your turn. | ||
| + | * Step of the Wind. You can spend 1 focus point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. | ||
| ====Dedicated Weapon ==== | ====Dedicated Weapon ==== | ||
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