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rowdy [2026/08/24 11:41] – [Table] adminrowdy [2026/09/22 14:51] (current) – admin
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 ===== Rowdy ===== ===== Rowdy =====
  
-**DESC**+**Rowdies are brawlers who have learned to turn their own bodies into weapons. They are bar-room fighters, martial artists, drifters, and rough-and-tumble survivors who rely on speed, skill, and an intimate knowledge of where it hurts. \\ 
 +\\ 
 +A Rowdy fights with movement rather than armour, weaving through a battlefield and using an opponent's own momentum against them. Their techniques can range from disciplined martial arts to improvised bar-room brutality, but all Rowdies share one thing in common: they are extremely difficult to pin down and even harder to keep down.** 
 + 
 +//You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class.//
  
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 ==== Class Features ==== ==== Class Features ====
-As a Rowdy, you gain the following class features.+**As a Rowdy, you gain the following class features.**
  
 ===Hit Points=== ===Hit Points===
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 Some of your focus features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: \\ Some of your focus features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: \\
   * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier   * Focus save DC = 8 + your proficiency bonus + your Wisdom modifier
 +
 +  * Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 focus point to make two unarmed strikes as a bonus action.
 +  * Patient Defense. You can spend 1 focus point to take the Dodge action as a bonus action on your turn.
 +  * Step of the Wind. You can spend 1 focus point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
  
 ====Dedicated Weapon ==== ====Dedicated Weapon ====
rowdy.1787571712.txt.gz · Last modified: by admin