scout
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| scout [2026/09/23 10:28] – created admin | scout [2026/09/23 22:37] (current) – [Table] admin | ||
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| ===== The Scout ===== | ===== The Scout ===== | ||
| - | **DESC** | + | **Scouts are skilled trackers, hunters, and wilderness guides who know how to find their quarry and exploit its weaknesses. Whether hunting outlaws, stalking dangerous creatures, or guiding their companions through the wilderness, Scouts rely on patience, keen senses, and a well-placed shot.** |
| //You must have a Dexterity and a wisdom score of 13 or higher in order to multiclass in or out of this class.// | //You must have a Dexterity and a wisdom score of 13 or higher in order to multiclass in or out of this class.// | ||
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| ==== The Scout ==== | ==== The Scout ==== | ||
| - | {{tablelayout? | + | {{tablelayout? |
| - | ^ Level ^ Proficiency Bonus ^ Features | + | ^ Level ^ Proficiency Bonus ^ Features |
| - | | 1st | +2 | + | | 1st | +2 |
| - | | 2nd | +2 | + | | 2nd | +2 |
| - | | 3rd | +2 | + | | 3rd | +2 |
| - | | 4th | +2 | Ability Score Improvement | + | | 4th | +2 | Ability Score Improvement |
| - | | 5th | +3 | + | | 5th | +3 |
| - | | 6th | +3 | + | | 6th | +3 |
| - | | 7th | +3 | + | | 7th | +3 |
| - | | 8th | +3 | Ability Score Improvement | + | | 8th | +3 | Ability Score Improvement, Fleet Footin' |
| - | | 9th | +4 | + | | 9th | +4 |
| - | | 10th | + | | 10th |
| - | | 11th | + | | 11th |
| - | | 12th | + | | 12th |
| - | | 13th | + | | 13th |
| - | | 14th | + | | 14th |
| - | | 15th | + | | 15th |
| - | | 16th | + | | 16th |
| - | | 17th | + | | 17th |
| - | | 18th | + | | 18th |
| - | | 19th | + | | 19th |
| - | | 20th | + | | 20th |
| ---- | ---- | ||
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| ====Ability Score Improvement==== | ====Ability Score Improvement==== | ||
| When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. | When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. | ||
| + | |||
| + | ====Follow-Up Shot==== | ||
| + | At 5th level, once on each of your turns when you hit your Marked Foe with a ranged weapon attack, you can make one additional ranged weapon attack against another creature within range. | ||
| ====Fleet Footin' | ====Fleet Footin' | ||
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| ====Hide in Plain Sight==== | ====Hide in Plain Sight==== | ||
| - | Starting at 10th level, you can spend 1 minute creating | + | Starting at 10th level, you can camouflage for yourself |
| + | Once camouflaged you gain a +10 bonus to Dexterity (Stealth) checks, and can maintain your camouflage while moving at half your normal speed. | ||
| + | |||
| + | ====Vanish==== | ||
| + | Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose | ||
| - | Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving | + | ====Foe Slayer==== |
| + | At 20th level, you become an unparalleled hunter of your enemies. | ||
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