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sniper [2026/09/23 22:19] – created adminsniper [2026/09/23 22:27] (current) – admin
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 //Source: Xanathar's Guide to Everything// //Source: Xanathar's Guide to Everything//
  
-Dread Ambusher+====Silent Hunter====
 At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
  
 At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type. At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
  
-Umbral Sight +====Umbral Sight==== 
-At 3rd level, you gain darkvision out to a range of 60 feet.+At 3rd level, your ability to find targets in the dark is uncanny, you gain darkvision out to a range of 120 feet.
  
-You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.+You are also adept at evading creatures that rely on darkvision. While in darkness, any creature that relies on darkvision to see you in darkness has disadvantage on rolls to attempt to detect you.
  
 ====Steel Nerves==== ====Steel Nerves====
-By 7th level, your focus has hardened to extreme levels.  +By 7th level, your focus has hardened to extreme levels. \\ 
 +\\
 You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
  
-Stalker's Flurry+====Rapid Shot====
 At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action. At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.
  
-Shadowy Dodge+====Shadowy Dodge====
 Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll. Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.
sniper.1790201991.txt.gz · Last modified: by admin