===== Weapon Mechanics ===== ====Misfires==== Using a standard weapon, when rolling attacks, if you roll a natural 1 you weapon misfires. Skills that cause you to increase your misfire score, will increase this range. Roll a D6 to see what effect you get; {{tablelayout?rowsHeaderSource=Auto}} ^ Roll ^ Misfire ^ | 1 | Dud — ammunition is expended, no effect | | 2 | Jam — weapon cannot fire until cleared | | 3 | Misaligned — next attack has disadvantage | | 4 | Wild shot — attack resolves against a random nearby target | | 5 | Backfire — wielder takes minor damage | | 6 | Mechanical failure — weapon is unusable until repaired | If the weapon is experimental in any way, and you misfire, refer to the following table {{tablelayout?rowsHeaderSource=Auto}} ^ Roll ^ Misfire ^ | 1 | Dud — ammunition is expended, no effect | | 2 | Jam — weapon cannot fire until cleared | | 3 | Misaligned — next attack has disadvantage | | 4 | Wild shot — attack resolves against a random nearby target | | 5 | Backfire — wielder takes minor damage | | 6 | Mechanical failure — weapon is unusable until repaired | | 7 | Severe failure — weapon takes damage/breaks | | 8 | Catastrophic failure — explosion/other special effect |