Weapon Mechanics

Misfires

Using a standard weapon, when rolling attacks, if you roll a natural 1 you weapon misfires. Skills that cause you to increase your misfire score, will increase this range.

Roll a D6 to see what effect you get;

Roll Misfire
1 Dud — ammunition is expended, no effect
2 Jam — weapon cannot fire until cleared
3 Misaligned — next attack has disadvantage
4 Wild shot — attack resolves against a random nearby target
5 Backfire — wielder takes minor damage
6 Mechanical failure — weapon is unusable until repaired

If the weapon is experimental in any way, and you misfire, refer to the following table

Roll Misfire
1 Dud — ammunition is expended, no effect
2 Jam — weapon cannot fire until cleared
3 Misaligned — next attack has disadvantage
4 Wild shot — attack resolves against a random nearby target
5 Backfire — wielder takes minor damage
6 Mechanical failure — weapon is unusable until repaired
7 Severe failure — weapon takes damage/breaks
8 Catastrophic failure — explosion/other special effect