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Deadeye
Stone cold killers, Deadeyes are grim reapers
Steady Aim
Beginning when you choose this archetype at 3rd level, your aim becomes deadly. As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you’re wielding. Until the end of this turn, your ranged attacks with that weapon gain two benefits against the target:
The attacks ignore half and three-quarters cover. On each hit, the weapon deals additional damage to the target equal to 2 + half your fighter level. You can use this feature three times. You regain all expended uses of it when you finish a short or long rest.
Improved Critical
At 7th level, your weapon attacks score a critical hit on a roll of 19 or 20.
10th
15th
Grim Servant o' Death
Starting at 18th level, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.
Once you use this feature, you can’t use it again until you finish a long rest.
