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Deadeye
Stone cold killers, Deadeyes are grim reapers
Steady Aim
Beginning when you choose this archetype at 3rd level, as a bonus action, choose one creature you can see within the normal range of a firearm you're wielding.
Until the end of your turn:
- Your ranged attacks against that creature ignore half and three-quarters cover.
- The first time you hit that creature with a ranged weapon attack, it takes additional damage equal to 2 + half your Gunslinger level.
You can use this feature three times, regaining all uses after a short or long rest
Improved Critical
At 7th level, your weapon attacks score a critical hit on a roll of 19 or 20.
Shootout
At 10th level when you are wielding a firearm in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
Through the Heart
Once on each of your turns when you score a critical hit with a firearm, you regain one use of Steady Aim.
Grim Servant o' Death
Starting at 18th level, your fighting spirit can delay the grasp of death.
If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn.
While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.
Once you use this feature, you can’t use it again until you finish a long rest.
