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Disciple of the Cards
Your a gambler at heart, and your cards are not only a tool, but also your weapon.
Card Sharp
At 1st level, you hurl a Hex charged card at your opponent, making a ranged spell attack to hit with a range of 60ft.
On a successful hit you do 1D10 damage.
You can throw a second card at 10th level and a third at 15th, this can target multiple opponents.
Marked Deck
At 6th level, once per turn, choose from the following effects when making a Card Sharp attack. This must be declared before you make the attack.
Ace of Spades
- Extra D6 Damage per card
Ten
- Knock Target Prone
Jack
- Give target Disadvantage on next roll
Queen
- Ignore Cover
King
- +2 on attack roll
**Joker **
//- //
Loaded Deck
At 14th level, add your intelligence modifier to your your Card Sharp throws.
Dead Man's Hand
18th
