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discipleofcards

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Disciple of the Cards

Your a gambler at heart, and your cards are not only a tool, but also your weapon.


Card Sharp

At 1st level, you hurl a Hex charged card at your opponent, making a ranged spell attack to hit with a range of 60ft.
On a successful hit you do 1D8 damage.
You can throw a second card at 5th level and a third at 11th, and a fourth at 17th this can target multiple opponents.


Marked Deck

At 6th level, once per turn, choose from the following effects when making a Card Sharp attack. This must be declared before you make the attack. This only applies to the first card thrown.

Ace of Spades
- Deal an extra 1d6 damage
Ten
- Target must succeed on a strength saving throw against your huckster spell save DC or be knocked prone
Jack
- Target has disadvantage on the next attack roll or ability check it makes before the end of it's next turn
Queen
- Ignore Cover
King
- Gain +2 to the attack roll
**Joker **
- If the attack hits, roll a d6 - 1, Card explodes in your hand, take 1d8 damage - 2, Target takes an extra d6 damage - 3, Target - 4, - 5, - 6, You may immediately throw another Card Sharp card


Loaded Deck

At 14th level, add your intelligence modifier to the damage dealt by each Card Sharp attack.


Dead Man's Hand

18th

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