This is an old revision of the document!
Disciple of the Cards
Your a gambler at heart, and your cards are not only a tool, but also your weapon.
Card Sharp
At 1st level, you hurl a Hex charged card at your opponent, making a ranged spell attack to hit with a range of 60ft.
On a successful hit you do 1D8 damage.
You can throw a second card at 5th level and a third at 11th, and a fourth at 17th this can target multiple opponents.
Marked Deck
At 6th level, once per turn, choose from the following effects when making a Card Sharp attack. This must be declared before you make the attack. This only applies to the first card thrown.
Ace of Spades
- Deal an extra 1d6 damage
Ten
- Target must succeed on a strength saving throw against your huckster spell save DC or be knocked prone
Jack
- Target has disadvantage on the next attack roll or ability check it makes before the end of it's next turn
Queen
- Ignore Cover
King
- Gain +2 to the attack roll
**Joker **
- If the attack hits, roll a d6
- 1, Card explodes in your hand, take 1d8 damage
- 2, Target takes an extra d6 damage
- 3, Target is stunned until the start of your next turn
- 4, Player is
- 5, Target is
- 6, You may immediately throw another Card Sharp attack
Loaded Deck
At 14th level, add your intelligence modifier to the damage dealt by each Card Sharp attack.
Dead Man's Hand
At 18th level, Once per day, you have the ability to make a card Sharp attack with 5 cards, each card using one of the abilities from the Marked Deck ability. You may use this on a single target, or up to 5 separate targets of your choosing.
You must complete a long rest before using this ability again
