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Fancy Footwork

Lightnin' Reflexes

Starting at 3rd level, your speed increases by 10 feet as long as you're not encumbered. This bonus increases when you reach certain rowdy levels, as shown in the table below.

At 11th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Level Proficiency Bonus Martial Arts Focus Points Features
1st +2 1d4 - Unarmored Defense, Martial Arts
2nd +2 1d4 2 Focus, Dedicated Weapon
3rd +2 1d4 3 Brawlin' Style
4th +2 1d4 4 Ability Score Improvement
5th +3 1d6 5 Extra Attack
6th +3 1d6 6 Brawlin' Style Feature
7th +3 1d6 7
8th +3 1d6 8 Ability Score Improvement
9th +4 1d6 9
10th +4 1d6 10
11th +4 1d8 11 Brawlin' Style Feature
12th +4 1d8 12 Ability Score Improvement
13th +5 1d8 13
14th +5 1d8 14 Level Headed
15th +5 1d8 15
16th +5 1d8 16 Ability Score Improvement
17th +6 1d10 17 Brawlin' Style Feature
18th +6 1d10 18
19th +6 1d10 19 Ability Score Improvement
20th +6 1d10 20 True Focus

Evasion

At 6th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a stich of dynamite or a dangerous hex.
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

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