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        <title>start</title>
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        <description>Deadlands - Re-Armed &amp; Reloaded

Welcome to the 5e conversion of the D20 Deadlands, the weird West roleplay system.

----

Rules

World

House Rules 

Expenses 


Magic

Spellcasting 

Spell list 


Fightin&#039;

Combat 

Weapon Mechanics 


----------

The Story - The Rings of the Dead

The Tale

The Gloomstone Wastes 
-The Location and Setting-</description>
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        <description>The Scout

Scouts are skilled trackers, hunters, and wilderness guides who know how to find their quarry and exploit its weaknesses. Whether hunting outlaws, stalking dangerous creatures, or guiding their companions through the wilderness, Scouts rely on patience, keen senses, and a well-placed shot.</description>
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        <description>Sniper

Desc

Source: Xanathar&#039;s Guide to Everything

Silent Hunter

At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage…</description>
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        <description>Bounty Hunter

DESC

Source: Xanathar&#039;s Guide to Everything

----------

Hunter&#039;s Sense

At 3rd level, you gain the ability to observe at a creature and discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.</description>
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        <description>Big Game Hunter

DESC

Source: Player&#039;s Handbook

----------

Hunter&#039;s Prey

At 3rd level, you gain one of the following features of your choice.

	*  Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.</description>
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        <description>The Gunslinger

Gunslingers can be the most feared killer, or stalwart lawman, gun-for-hire, or wandering hero. 
No matter the cause, Gunslingers are masters of firearms and crack shots.



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        <description>The Huckster

Dare-devil card sharks who&#039;ve uncovered some of the Deadlands infernal secrets. Hucksters have learned the darker side of the weird wests arcane secrets, betting their souls with the unseen forces that yearn to twist and corrupt land and folk alike.</description>
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        <description>The Brave

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        <description>The Blessed

Blessed are those who have devoted themselves to a higher power and been granted a measure of divine favour. Preachers, missionaries, holy warriors, and wandering men and women of faith, Blessed carry their beliefs into the darkest corners of the Weird West.</description>
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