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        <description>Oath of the Pious

1st - 

2nd - Channel Divinity: Harness Divine Power

6th - 

8th - Divine Inspiration

17th - 

Harness Divine Power
At 2nd level, you can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain spell points, The spell points are equal to or less than half your Blessed level (rounded up), up to a maximum of 10th level.
You can&#039;t use this feature again until you finish a long rest.
The number of times…</description>
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Thick Skin

At 3rd level, until your rage ends, you gain a +2 bonus to AC.

----------

Shrug Off

Starting at 6th level, your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.</description>
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Like the winds and rain, you Are the storm, and the fury. Nothing is going to stand in your way, and it will feel the full wrath of the oncoming typhoon if it tries!

----------

Thunderous Blows

At 3rd level, while raging, when you hit a creature with a melee weapon attack, you can cause the attack to release a thunderous shockwave. The target must succeed on a Strength saving throw or be pushed 10 feet away from you.</description>
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The Mark of the Beasts is a spiritual journey, as the brave accepts a spirit animal as guide, protector, and inspiration. In battle, your beast spirit fills you with supernatural might, adding magical fuel to your brave rage.

Most brave tribes consider a totem animal to be kin to a particular tribe. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.</description>
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        <description>The Brave

Braves are those who have embraced the old way, shunning the more “modern” world brought to the Weird West 
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Trained to make your blows as deadly as any six-shooter. Fear the man who&#039;s practiced one move a thousand times, not the man whos practiced a thousand moves once.

----------

Focused Attack

Also at 3rd level, if you spend 1 Focus point or more as part of your action on your turn, you can make one attack with an unarmed strike or a rowdy weapon as a bonus action before the end of the turn.</description>
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With a whiskey in your hand, and your balled fist in the other, everything around you is a weapon. Inclusing the other patrons of the saloon!

----------

Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don&#039;t already have it and You gain the Tavern Brawler feat.</description>
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You&#039;re a slippery devil, and fast to boot. There&#039;s no terrain you can&#039;t run through, and people have a hard time pinning you down.

Lightnin&#039; Reflexes

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