brave
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| brave [2026/07/17 14:42] – [Table] admin | brave [2026/08/24 13:26] (current) – admin | ||
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| ===Hit Points=== | ===Hit Points=== | ||
| - | * **Hit Dice:** 1d12 per barbarian | + | * **Hit Dice:** 1d12 per Brave level |
| * **Hit Points at 1st Level:** 12 + your Constitution modifier | * **Hit Points at 1st Level:** 12 + your Constitution modifier | ||
| - | * **Hit Points at Higher Levels:** 1d12 (or 7) + your Constitution modifier per barbarian | + | * **Hit Points at Higher Levels:** 1d12 (or 7) + your Constitution modifier per Brave level after 1st |
| ===Proficiencies=== | ===Proficiencies=== | ||
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| * You have advantage on Strength checks and Strength saving throws. | * You have advantage on Strength checks and Strength saving throws. | ||
| - | * When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian | + | * When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Brave table. |
| * You have resistance to bludgeoning, | * You have resistance to bludgeoning, | ||
| - | * | + | * If you are able to cast spells, you can't cast them or concentrate on them while raging. |
| - | If you are able to cast spells, you can't cast them or concentrate on them while raging. | + | |
| - | Your rage lasts for 1 minute. It ends early if you are knocked unconscious | + | Your rage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your rage on your turn as a bonus action. |
| Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. | Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. | ||
| ===Unarmored Defense=== | ===Unarmored Defense=== | ||
| - | While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. | + | Your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. |
| ===Danger Sense=== | ===Danger Sense=== | ||
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| ===Fast Movement=== | ===Fast Movement=== | ||
| Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. | Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. | ||
| - | |||
| - | ===Feral Instinct=== | ||
| - | By 7th level, your instincts are so honed that you have advantage on initiative rolls. | ||
| - | |||
| - | Additionally, | ||
| - | |||
| - | ===Brutal Critical=== | ||
| - | Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. | ||
| - | |||
| - | This increases to two additional dice at 13th level and three additional dice at 17th level. | ||
| - | |||
| - | ===Relentless Rage=== | ||
| - | Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. | ||
| - | |||
| - | Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. | ||
| ===Persistent Rage=== | ===Persistent Rage=== | ||
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