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brave

The Brave

Braves are the warriors of the Weird West, relying on strength, toughness, and sheer determination to survive the dangers of the frontier. Whether they are hardened trail hands, fearless scouts, tribal warriors, or simply stubborn souls who refuse to die, Braves meet danger head-on.

A Brave can withstand punishment that would drop lesser warriors and unleash devastating attacks when pushed to their limits. Their connection to their chosen path gives them abilities that reflect their nature, from primal ferocity to supernatural resilience.

Braves show their dedication to the old ways by marking themselves with tattoos, brands, or simply carving the old wrights into their skin

You must have a Strength score of 13 or higher in order to multiclass in or out of this class.


The Brave

Level Proficiency Bonus Features
1st +2
2nd +2 Danger Sense, Reckless Attack
3rd +2 Primal Mark
4th +2 Ability Score Improvement
5th +3 Extra Attack, Fast Movement
6th +3 Primal Mark
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4 Primal Mark
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5 Primal Mark
15th +5 Persistent Rage
16th +5 Ability Score Improvement
17th +6
18th +6 Indomitable Might
19th +6 Ability Score Improvement
20th +6 Primal Champion

Class Features

As a Brave, you gain the following class features.

Hit Points

  • Hit Dice: 1d12 per Brave level
  • Hit Points at 1st Level: 12 + your Constitution modifier
  • Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Brave level after 1st

Proficiencies

  • Weapons: Simple weapons, martial weapons
  • Tools: None
  • Saving Throws: Strength, Constitution
  • Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Brave table.
  • You have resistance to bludgeoning, piercing, and slashing damage.
  • If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense

Your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Reckless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Primal Mark

At 3rd level, you choose your path by marking yourself with a totem. This grants you features at 3rd, 6th, 10th and 14th level.

- Mark of the Beasts
- Mark of the Storm
- Mark of the Undying


Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fast Movement

Starting at 5th level, your speed increases by 10 feet while you aren't encumbered.

Persistent Rage

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

Indomitable Might

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

Primal Champion

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

brave.txt · Last modified: by admin