deadeye
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| deadeye [2026/07/14 14:26] – admin | deadeye [2026/08/19 22:07] (current) – admin | ||
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| ===== Deadeye ===== | ===== Deadeye ===== | ||
| **Stone cold killers, Deadeyes are grim reapers** | **Stone cold killers, Deadeyes are grim reapers** | ||
| + | |||
| + | ---- | ||
| === Steady Aim === | === Steady Aim === | ||
| - | Beginning when you choose this archetype at 3rd level, | + | Beginning when you choose this archetype at 3rd level, |
| + | |||
| + | Until the end of your turn: | ||
| + | |||
| + | * Your ranged attacks | ||
| + | * The first time you hit that creature with a ranged | ||
| + | |||
| + | You can use this feature three times, regaining all uses after a short or long rest | ||
| - | The attacks ignore half and three-quarters cover. | + | ---- |
| - | On each hit, the weapon deals additional damage to the target equal to 2 + half your fighter level. | + | |
| - | You can use this feature three times. You regain all expended uses of it when you finish a short or long rest. | + | |
| ===Improved Critical=== | ===Improved Critical=== | ||
| At 7th level, your weapon attacks score a critical hit on a roll of 19 or 20. | At 7th level, your weapon attacks score a critical hit on a roll of 19 or 20. | ||
| + | ---- | ||
| - | 10th | + | === Shootout === |
| + | At 10th level when you are wielding a firearm in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon | ||
| + | ---- | ||
| - | 15th | + | === Through the Heart === |
| + | At 15th level, Once per turn, when you score a critical hit with a firearm, you regain one expended use of Steady Aim. | ||
| + | ---- | ||
| ===Grim Servant o' Death=== | ===Grim Servant o' Death=== | ||
| - | Starting at 18th level, your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points, | + | Starting at 18th level, your fighting spirit can delay the grasp of death. |
| + | If you take damage that reduces you to 0 wound you can use your reaction to delay falling unconscious, | ||
| + | While you have 0 Wound during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 wound. | ||
| Once you use this feature, you can’t use it again until you finish a long rest. | Once you use this feature, you can’t use it again until you finish a long rest. | ||
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