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gunplay [2026/08/19 13:14] admingunplay [2026/08/19 22:26] (current) admin
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 ===  Dazing Shot === ===  Dazing Shot ===
-When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.+When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or has disadvantage on attack rolls.
  
 === Winging Shot === === Winging Shot ===
-When you make a firearm attack against a creature, you can expend one grit point to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.+When you make a firearm attack against a creature, you can expend one grit point to attempt to topple the target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.
  
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 === Piercing Shot === === Piercing Shot ===
-When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire.+When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. \\ 
 +The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against each creature in a straight line extending directly away from you through the original target within your first range increment. Only the initial attack can misfire.
  
 === Violent Shot === === Violent Shot ===
-When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.+When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. \\  
 +For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.
  
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 ==== Ricochet ==== ==== Ricochet ====
- +At 10th level, you can bounce bullets of everyday objects to hit opponents out of reach.  
-At 10th level, you can bounce bullets of everyday objects to hit opponents out of reach. At the DM discretion, you can bounce a shot off a single object while attacking, or using a trick shot. Further ricochets require you to spend a grit point and you roll with disadvantage. +You can bounce a shot off a single object while attacking, or using a trick shot to target a creature that you cannot normally target because of cover or lack of a direct line of sight  
 +Ricochets after the first require you to spend a grit point and you roll with disadvantage. 
  
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 ==== Superior Grit ==== ==== Superior Grit ====
-Starting at 15th level, when you roll initiative and have no grit points remaining, you regain 1 grit point.+Starting at 15th level,When you roll initiative, if you have fewer Grit points remaining than your proficiency bonus, you regain 1 expended Grit point, up to your maximum.
  
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 ==== Legendary Gunplay ==== ==== Legendary Gunplay ====
- +At 18th level, when you make a firearm attack, you can use two of your Trick Shot options as part of the same attack, provided you can pay the Grit cost for both. \\ 
-At 18th level, you may use two trick shot abilities for the same attack. You will still need to pay the grit point cost for each trick shot used+This can also include a ricochet that costs a grit point
  
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