gunplay
Differences
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| gunplay [2026/08/19 13:14] – admin | gunplay [2026/08/19 22:26] (current) – admin | ||
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| === Dazing Shot === | === Dazing Shot === | ||
| - | When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer | + | When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or has disadvantage on attack rolls. |
| === Winging Shot === | === Winging Shot === | ||
| - | When you make a firearm attack against a creature, you can expend one grit point to attempt to topple | + | When you make a firearm attack against a creature, you can expend one grit point to attempt to topple |
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| === Piercing Shot === | === Piercing Shot === | ||
| - | When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against | + | When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. |
| + | The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against | ||
| === Violent Shot === | === Violent Shot === | ||
| - | When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage. | + | When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. |
| + | For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage. | ||
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| ==== Ricochet ==== | ==== Ricochet ==== | ||
| - | + | At 10th level, you can bounce bullets of everyday objects to hit opponents out of reach. | |
| - | At 10th level, you can bounce bullets of everyday objects to hit opponents out of reach. | + | You can bounce a shot off a single object while attacking, or using a trick shot to target a creature that you cannot normally target because of cover or lack of a direct line of sight. |
| + | Ricochets after the first require you to spend a grit point and you roll with disadvantage. | ||
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| ==== Superior Grit ==== | ==== Superior Grit ==== | ||
| - | Starting at 15th level, | + | Starting at 15th level,When you roll initiative, if you have fewer Grit points remaining |
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| ==== Legendary Gunplay ==== | ==== Legendary Gunplay ==== | ||
| - | + | At 18th level, | |
| - | At 18th level, you may use two trick shot abilities for the same attack. You will still need to pay the grit point cost for each trick shot used. | + | This can also include a ricochet that costs a grit point. |
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