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huckster [2026/07/15 13:56] – created adminhuckster [2026/08/20 10:19] (current) admin
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 ===== The Huckster ===== ===== The Huckster =====
 +**Dare-devil card sharks who've uncovered some of the Deadlands infernal secrets. Hucksters have learned the darker side of the weird wests arcane secrets, betting their souls with the unseen forces that yearn to twist and corrupt land and folk alike. 
 +Dealing devastating magics, with a flick of the wrist, a card in their hand, and hopefully, enough luck to avoid a dead-mans hand.**
  
 +//You must have an intelligence score of 13 or higher in order to multiclass in or out of this class.//
  
-{{tablelayout?rowsHeaderSource=Auto&colwidth="76px,159px,524px"}} +---- 
-^  Level  ^  Proficiency Bonus  ^ Features                             + 
-|  1st    |  +2                 ShootinStyleSecond Wind          +{{tablelayout?rowsHeaderSource=Auto}} 
-|  2nd    |  +2                 Action Surge (x1)                    +^  Level  ^  Proficiency Bonus  ^ Features                      
-|  3rd    |  +2                 Way of the Gun                       +|  1st    |  +2                 Hex Slingin', Hex Discipline  
-|  4th    |  +2                 | Ability Score Improvement            +|  2nd    |  +2                                               
-|  5th    |  +3                 Extra Attack (x1)                    +|  3rd    |  +2                                               
-|  6th    |  +3                 Ability Score Improvement            +|  4th    |  +2                 | Ability Score Improvement     
-|  7th    |  +3                 Way of the Gun                       +|  5th    |  +3                                               
-|  8th    |  +3                 | Ability Score Improvement            +|  6th    |  +3                 Hex Discipline                
-|  9th    |  +4                 Indomitable (x1)                     +|  7th    |  +3                                               
-|  10th    +4                 Way of the Gun                       +|  8th    |  +3                 | Ability Score Improvement     
-|  11th    +4                 Extra Attack (x2)                    +|  9th    |  +4                                               
-|  12th    +4                 | Ability Score Improvement            +|  10th    +4                                               
-|  13th    +5                 Indomitable (x2)                     +|  11th    +4                                               
-|  14th    +5                 Ability Score Improvement            +|  12th    +4                 | Ability Score Improvement     
-|  15th    +5                 Way of the Gun                       +|  13th    +5                                               
-|  16th    +5                 | Ability Score Improvement            +|  14th    +5                 Hex Discipline                
-|  17th    +6                 Indomitable (x3), Action Surge (x2)  +|  15th    +5                                               
-|  18th    +6                 Way of the Gun                       +|  16th    +5                 | Ability Score Improvement     
-|  19th    +6                 | Ability Score Improvement            +|  17th    +6                                               
-|  20th    +6                 Extra Attack (x3)                    |+|  18th    +6                 Hex Discipline                
 +|  19th    +6                 | Ability Score Improvement     
 +|  20th    +6                                               |
  
 ====Class Features==== ====Class Features====
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 ===Hit Points=== ===Hit Points===
-  * **Hit Dice:** 1d6 per sorcerer level+  * **Hit Dice:** 1d6 per level
   * **Hit Points at 1st Level:** 6 + your Constitution modifier   * **Hit Points at 1st Level:** 6 + your Constitution modifier
-  * **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st+  * **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per huckster level after 1st
  
 ===Proficiencies=== ===Proficiencies===
   * **Weapons:** Pistols, Simple Weapons   * **Weapons:** Pistols, Simple Weapons
-  * **Tools: None +  * **Tools:** None 
-  * **Saving Throws: Intelegence, Charisma+  * **Saving Throws:** Intelegence, Charisma
   * **Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion   * **Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
  
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 ====Spellcasting==== ====Spellcasting====
 Thanks to your gambling knowledge, and having decoded the secrets from Hoyles Book of Games, you have the skills to cast hexes using the power of the malevolent spirits that infest the Weird West.  Thanks to your gambling knowledge, and having decoded the secrets from Hoyles Book of Games, you have the skills to cast hexes using the power of the malevolent spirits that infest the Weird West. 
 +
 +Hucksters have spell points equal to their intelligence modifier, plus Intelligence stat per level. Failure to cast a spell, costs no spell points. 
 +
 +You can learn spells equal to half your level rounded up, and start with 4 cantrips or 1st level spells. Upon levelling up, a Huckster can learn additional spells equal to their intelligence modifier, form their available spell levels. Extra spells must be taken and can't be saved up for future levels. 
  
  
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 ==== Hex Discipline ==== ==== Hex Discipline ====
-At 3rd level, you choose how your Huckster prioritises their focus when it comes to casting their hexes, The discipline you choose grants you features at 3rd level and again at 7th10th, 15th, and 18th level.+At 3rd level, you choose how your Huckster prioritises their focus when it comes to casting their hexes, The discipline you choose grants you features at 1st level and again at 6th14th, and 18th level.
  
   * [[discipleofmanatou|Disciple of Manatou]]   * [[discipleofmanatou|Disciple of Manatou]]
huckster.1784123819.txt.gz · Last modified: by admin