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Gunplay
The practitioner of Gunplay takes an ordinary pistol, and turns it into art. They can perform seemingly impossible flourishes that can amaze crowds, or put people in their graves.
Trick Shot
When you choose this archetype at 3rd level, you learn to perform powerful Trick Shots to disable or confuse your opponents using your firearms.
To make a trick shot, roll a Dexterity check with proficiency and advantage, while explaining to the DM what you're trying to achieve, and the DC will be set based on how difficult the shot is.
Disarming Shot
When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.
Dazing Shot
When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.
At 15th Level
At 18th Level
