gunplay
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| **The practitioner of Gunplay takes an ordinary pistol, and turns it into art. They can perform seemingly impossible flourishes that can amaze crowds, or put people in their graves.** | **The practitioner of Gunplay takes an ordinary pistol, and turns it into art. They can perform seemingly impossible flourishes that can amaze crowds, or put people in their graves.** | ||
| - | === Trick Shot === | + | ---- |
| - | At 3rd level, the gunslinger can make " | + | |
| - | To make a trick shot, roll a Dexterity check with proficiency, | + | ==== Trick Shot ==== |
| + | When you choose this archetype at 3rd level, you learn to perform powerful Trick Shots to disable or confuse your opponents using your firearms. | ||
| + | |||
| + | Trick shot save DC = //8 + your proficiency bonus + your Dexterity modifier// | ||
| + | |||
| + | You gain access to the following trick shots | ||
| === Disarming Shot === | === Disarming Shot === | ||
| - | At 7th level, you can make an attack roll against | + | When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you. |
| + | |||
| + | === Dazing Shot === | ||
| + | When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or has disadvantage on attack rolls. | ||
| + | |||
| + | === Winging Shot === | ||
| + | When you make a firearm attack against a creature, you can expend one grit point to attempt to topple the target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====Deadly Gunplay==== | ||
| + | |||
| + | At 7th level, you trick shot skills become much more lethal, along side the previous trick shots, you now also have access to the following | ||
| + | |||
| + | === Piercing Shot === | ||
| + | When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. \\ | ||
| + | The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage | ||
| + | |||
| + | === Violent Shot === | ||
| + | When you make a firearm | ||
| + | For each grit point expended, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Ricochet ==== | ||
| + | At 10th level, you can bounce bullets of everyday objects to hit opponents out of reach. | ||
| + | You can bounce a shot off a single object while attacking, or using a trick shot to target a creature that you cannot normally target because of cover or lack of a direct line of sight. | ||
| + | Ricochets after the first require you to spend a grit point and you roll with disadvantage. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Superior Grit ==== | ||
| + | Starting at 15th level,When you roll initiative, if you have fewer Grit points remaining than your proficiency bonus, you regain 1 expended Grit point, up to your maximum. | ||
| - | At 10th Level | + | ---- |
| - | At 15th Level | + | ==== Legendary Gunplay ==== |
| + | At 18th level, when you make a firearm attack, you can use two of your Trick Shot options as part of the same attack, provided you can pay the Grit cost for both. \\ | ||
| + | This can also include a ricochet that costs a grit point. | ||
| - | At 18th Level | ||
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