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Gunplay
The practitioner of Gunplay takes an ordinary pistol, and turns it into art. They can perform seemingly impossible flourishes that can amaze crowds, or put people in their graves.
Trick Shot
At 3rd level, the gunslinger can make “harmless” trick shots using their firearms. While these shots can't be used to directly attack, they can be used for ricocheting rounds off walls, putting holes in coins, or hitting that dynamite fuse just right.
To make a trick shot, roll a Dexterity check with proficiency, while explaining to the DM what you're trying to achieve, and the DC will be set based on how difficult the shot is.
Disarming Shot
At 7th level, you can make an attack roll against another's firearm. The DC is the opponents AC +5
At 10th Level
At 15th Level
At 18th Level
