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gunplay [2026/08/19 11:28] admingunplay [2026/08/19 22:26] (current) admin
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 **The practitioner of Gunplay takes an ordinary pistol, and turns it into art. They can perform seemingly impossible flourishes that can amaze crowds, or put people in their graves.** **The practitioner of Gunplay takes an ordinary pistol, and turns it into art. They can perform seemingly impossible flourishes that can amaze crowds, or put people in their graves.**
  
-=== Trick Shot === +---- 
-When you choose this archetype at 3rd level, you learn to perform powerful Trick Shots to disable or confuse your opponents using your firearms. \\ + 
-\\ +==== Trick Shot ==== 
-To make a trick shot, roll a Dexterity check with proficiency and advantage, while explaining to the DM what you're trying to achieve, and the DC will be set based on how difficult the shot is.  +When you choose this archetype at 3rd level, you learn to perform powerful Trick Shots to disable or confuse your opponents using your firearms. 
 + 
 +Trick shot save DC = //8 + your proficiency bonus + your Dexterity modifier// 
 + 
 +You gain access to the following trick shots
  
 === Disarming Shot === === Disarming Shot ===
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 ===  Dazing Shot === ===  Dazing Shot ===
-When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.+When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or has disadvantage on attack rolls. 
 + 
 +=== Winging Shot === 
 +When you make a firearm attack against a creature, you can expend one grit point to attempt to topple the target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone. 
 + 
 +---- 
 + 
 +====Deadly Gunplay==== 
 + 
 +At 7th level, you trick shot skills become much more lethal, along side the previous trick shots, you now also have access to the following 
 + 
 +=== Piercing Shot === 
 +When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. \\ 
 +The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against each creature in a straight line extending directly away from you through the original target within your first range increment. Only the initial attack can misfire. 
 + 
 +=== Violent Shot === 
 +When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. \\  
 +For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage. 
 + 
 +---- 
 + 
 +==== Ricochet ==== 
 +At 10th level, you can bounce bullets of everyday objects to hit opponents out of reach.  
 +You can bounce a shot off a single object while attacking, or using a trick shot to target a creature that you cannot normally target because of cover or lack of a direct line of sight.   
 +Ricochets after the first require you to spend a grit point and you roll with disadvantage.  
 + 
 +---- 
 + 
 +==== Superior Grit ==== 
 +Starting at 15th level,When you roll initiative, if you have fewer Grit points remaining than your proficiency bonus, you regain 1 expended Grit point, up to your maximum. 
 + 
 +----
  
-At 15th Level+==== Legendary Gunplay ==== 
 +At 18th level, when you make a firearm attack, you can use two of your Trick Shot options as part of the same attack, provided you can pay the Grit cost for both. \\ 
 +This can also include a ricochet that costs a grit point. 
  
-At 18th Level 
gunplay.1787138907.txt.gz · Last modified: by admin